Fists Combat
Multiplayer room combat
Shared Turn Timer
Synced with multiplayer room
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Hidden Portal of Lower Dreadmont Cave
card variation
Sabotage
Success Criteria
Ante up a strong soul which has 2 or more keal means. Mark all but one of its keal means as damaged if not already (or you may use any already downed soul if you are brave). It begins it journey to the cave.
Step 1: Roll to determine where cave is located (territory at random)
Step 2: Without healing, it must make it to the territory in a slot without contention (either basecamp or movement spots)
The soul is now in the cave and cannot be followed, and has no effect on contention in the area.
Step 3: Roll, with the soul's normal attack roll, against your opponent with a D20 and win. Wait a turn.
Step 4: Roll, with the soul's normal attack roll, against your opponent with all their dice and win.
Perform these steps within 3 diel cycles from the turn the card was played.
Successful Sabotage Result
All steps were completed within 3 days. Your soul overcame impossible odds and faced the cave's torments. Choose up to 12 territories to lay waste and heal the anted soul.
Failure Consequence
One or more of the steps were failed, your opponent wasted the anted soul along the way, or you failed to make it to the cave in time. The soul you anted was not of the right heart. It is wasted.
Scarcity
Founder's Deck
History
Hiding deep within caverns of Dreadmont exists a gateway whence great power dwells. Few creatures have the means to survive the journey through the disorienting web-work passages, the ensnaring crevices, and sudden cliffs to reach the lower cave system. In the lower system there are fewer passages to follow, but horizontal points of rest become scarce. New treacherous obstacles such as rarified air displaced by toxic gases and water filled chambers join the effort to stave off explorers. Somewhere, miles below the surface, stands a tall cavern normally waiting in pitch black. However, when a skilled spelunker finds the cave with a heart open to receive the power and consequence dwelling beyond, a searing light emerges. Should the weary soul pass the final life binding test, they will find themselves past through the gate in a state beyond contestation.