Archetypes
Attacker
Defender
Motivations
Attacker
Defender
Attack Die Modifier:

Click here on each diel cycle roll

Allele Sect Explorer

card variation

Species

movement range

1

game effects

When attacking, play a round of slaps. Alternatively, roll if either player is uncomfortable or unwilling to consent. DON'T PRESSURE YOUR OPPONENT INTO PLAYING!!!

die rolls

Atk: Mini Game or D6 Def: D6

Combat

Keal Means

Conformed Blind:

Archetype:
Glitch-Magic


Explorer's Staff:

Archetype:
Magic-Entropic


Final Blows

Motive: Spirit

Archetypal Adaptation: Magic

Wasted:

brawl power

RrDC

Habitat

Nomad

archetypal gene

Magic

motivation

Spirit

Scarcity

Founder's Deck

History

The allele sect consists of beings that came to rights through natural birth, but desired change from the body they were given. Some sought changes for power or appearance, but the members that they deem explorers seek modifications to escape themselves. Often these changes are viewed as malformations or mutilations, but to the explorers they are necessary to keep their way. Partial or full blindness is a common method used to heighten their other senses. Other less common, but more drastic procedures include removal of limbs, appendages, tongue, and to increase or decrease the sensitivity of pain receptors for a short list. Many of the new explorers die due to poor execution of the procedures, an inability to protect themselves, or by their own hand. The ones who grow old; however, become revered within the allele sect. Often times they are considered to be sages who are able to transcend themselves and bend the laws of possibility. Despite their self-inflicted limitations, the creed that the explorers take challenges them to survive and learn from in continually harsher environments. It is considered an honor among nature.